Arc Raiders transforms throwable items into essential survival tools that can mean the difference between extraction and elimination. Understanding which throwables deserve your limited inventory space is crucial for consistent success.
Unlike traditional shooters with simple grenade mechanics, Arc Raiders features an extensive arsenal of throwable equipment ranging from military-grade explosives to improvised devices scavenged from destroyed machines. Through extensive testing and field analysis, this comprehensive guide categorizes every throwable item in Arc Raiders, examining their practical applications, damage outputs, and strategic value.
Table of Contents
The Lethal Ordnance (Actual Weapons)
These offensive throwables serve as primary damage dealers. Loading into any raid without at least one lethal explosive severely limits your combat effectiveness.
1. Heavy Fuze Grenade The premier explosive device in Arc Raiders. Features a delayed detonation mechanism with exceptional blast radius coverage and damage output capable of destroying Raider armor or severely damaging heavily-armored ARC units. This explosive establishes the damage benchmark for all throwable weapons.
2. Snap Blast Grenade Functions as an adhesive explosive that bonds to environmental surfaces and enemy targets before detonating. Particularly effective in player-versus-player encounters, allowing for defensive retreats with doorway traps or direct application to advancing armored threats. Delivers reliable damage that enemies cannot easily evade compared to conventional bouncing grenades.
3. Trigger ‘Nade The premier ambush weapon featuring surface adhesion and remote detonation capabilities. Ideal for extraction zone traps position multiple units around landing pads, maintain concealment, and activate when hostile squads approach. Provides complete tactical control over engagement timing.
4. Wolfpack Specialized PvE ordnance that deploys multiple homing projectiles targeting ARC weak points upon release. Crafting costs are significant, but the automated targeting eliminates flying enemies and drones without manual aim requirements. Player-versus-player effectiveness is limited due to unreliable tracking against human targets.
5. Shrapnel Grenade The economical explosive option producing fragmentation damage rather than concussive force. Effective against unarmored enemy groups or finishing wounded opponents, though it lacks the concentrated power of Heavy Fuze alternatives.
6. Seeker Grenade Single-target homing ordnance designed for specific ARC elimination. Functions adequately against priority threats like Sentinels or airborne drones, though direct weapon fire typically proves more resource-efficient.
7. Blaze Grenade Impact-detonating incendiary device creating persistent flame coverage. Damage application focuses on area denial rather than instant elimination. Deploy in corridors and chokepoints to prevent enemy advancement during healing or repositioning.
8. Trailblazer Advanced incendiary weapon releasing combustible gas that ignites in chain reactions. Requires precise positioning but creates impassable fire barriers in confined spaces and narrow passages.
9. Light Impact Grenade Entry-level explosive with instant impact detonation but minimal blast radius and damage values. Replace with superior alternatives as soon as crafting options expand.
The Tactical Utility (Crowd Control)
These support throwables don’t eliminate targets directly but create significant tactical advantages through status effects and environmental manipulation.
10. Gas Grenade Premium PvP crowd control device generating toxic clouds that deplete Stamina resources alongside health. Stamina depletion prevents sprinting, sliding, and jumping mechanics, leaving affected players vulnerable and immobilized.
11. Showstopper Enhanced stun device with delayed detonation and area-of-effect stunning. Provides critical 2-3 second windows for reloading, repositioning, or tactical retreat.
12. Smoke Grenade Essential revival equipment creating extensive vision-obscuring clouds. When teammates are downed in exposed positions, deploy smoke coverage before attempting rescue operations.
13. Li’l Smoke Grenade Compact smoke deployment system with instant impact activation. Provides rapid personal concealment for solo escapes but insufficient coverage for squad-level operations.
14. Lure Grenade Audio distraction device designed to redirect ARC attention. Effectiveness varies robotic units sometimes ignore the stimulus while other instances produce strong responses. Optimal placement involves surface adhesion away from player positions.
15. Tagging Grenade Enemy highlighting device that marks all targets within blast radius, enabling wall-penetrating vision. Extremely valuable for locating camping players, though current duration falls below stated values (approximately 10 seconds versus advertised timing).
16. Light Stick Illumination device with limited practical applications. Effectiveness depends entirely on map lighting conditions. Some players attempt friendly signaling, though bright markers typically attract hostile attention rather than fostering cooperation.
The “Scavenged” Throwables (Trash or Treasure?)
These items drop from destroyed robotic enemies. While many players immediately recycle them for resources, several possess significant combat value.
17. Leaper Pulse Unit CRITICAL: Preserve this Epic-rarity drop from Leaper units. Creates “violent singularity” effects essentially gravity vortex zones. Functions as a black hole grenade with devastating combat applications. Rarity and power justify careful conservation.
18. Wasp Driver Wasp enemy drop requiring gunfire to detonate. Delivers 80 damage, functioning as a free trap alternative when Trigger ‘Nades are unavailable.
19. Hornet Driver Hornet-dropped variant that stuns rather than explodes. Provides Showstopper-equivalent effects as scavenged floor loot.
20. Synthesized Fuel Underutilized treasure item. This fuel container creates massive 7.5-meter explosions (rivaling Heavy Fuze radius) when thrown and shot. Common availability combined with exceptional damage makes this a critical find.
21. Fireball Burner Fireball enemy drop creating small flame patches. Functions as a reduced-scale Blaze Grenade. Situationally useful when superior options are unavailable.
22. Snitch Scanner WARNING: Deployment broadcasts player location to all nearby ARC units. Only use when intentionally farming machine enemies for trial completions. Accidental throws trigger dangerous engagement scenarios.
23. Crude Explosives Creates loud audio with minimal explosive effect. Functions primarily as a distraction tool, though resource value typically exceeds field utility. Better saved for crafting proper ordnance.
24. Rubber Duck Produces squeaking sounds. Zero damage output. Zero tactical function. Maximum morale value. Essential inventory item for psychological well-being.
EXPLOSIVE UTILITY BREAKDOWN
Quick reference chart for optimal throwable selection and preventing resource waste through recycling valuable scavenged items.
| ITEM NAME | BEST USE CASE |
|---|---|
| Heavy Fuze Grenade | Squad elimination and heavy ARC destruction. Unmatched explosive performance. |
| Gas Grenade | PvP territory control. Stamina depletion prevents enemy mobility and escape. |
| Synthesized Fuel | Improvised explosive traps. Position, shoot, eliminate. |
| Trigger ‘Nade | Extraction ambushes. Pre-position at landing zones and detonate on arrival. |
| Smoke / Li’l Smoke | Revival operations and exposed looting. Immediately breaks ARC line-of-sight. |
| Lure Grenade | PvE stealth navigation. Surface placement redirects ARC attention during infiltration. |
The Bottom Line
Stop recycling Leaper Pulse Units they’re game-changing weapons. Start utilizing Synthesized Fuel for improvised explosive traps. And absolutely stop attempting Rocketeer elimination with Light Impact Grenades damage output is insufficient.
Optimizing inventory by removing low-value items and prioritizing high-utility throwables directly correlates with extraction success rates. Strategic throwable selection transforms survival probability in Arc Raiders.
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